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the GAME of FATE

…a Vanquish creation

In the Game of Fate, what is may not be. Vanquish designed the game, which can accommodate two to twenty players as singles or in teams. Use it for events or to get together with pals when you need a break from the routine. All the tools will be featured on this website, and the Guild Hall is always available.

In the Game of Fate, you’ll go around the playing board gathering useful objects including Health Potions, Health Regeneration Food, Resurrection Scrolls, and Soul Gems. You may uncover treasure chests, complete quests, and become a vampire or werewolf. You will combat enemies and work together to defeat Trial Bosses. Stendaar can give you the Divine Blessing, which increases your attack power. Arkay can glance at you and give you a health bonus as you level up. You may also land on a FATE Stone, which could change the direction of the game for you, a teammate, or an opponent. With the possibility of death, being put into the Stocks, and FATE Stones, we say in the Game of Fate, “What is, may not be”.

If this is your first time reading this, please continue scrolling down. Use the supplied links to navigate more quickly.

TO PLAY THE GAME OF FATE

To play the GoF, you will need Discord, be at the Vanquish Guild Hall, and allocate 1.5 hours to 2.5 hours, pending on the number of participants and how well equipped each player is with maps and character sheet. To visit the Vanquish Guild Hall, there are two ways to get there.

  1. Press “G” in-game to open the Guild Menu and choose Vanquish. “About Us” is located beneath the MOTD, where we share the events of each week. A YELLOW link that will take you straight to the Guild Hall may be found here.
  2. The other option is to bring up the guild roster, sort by rank, right click on @vanquishguild (3rd down) and travel to their primary residence.

Character Sheet

One player known as “The Scribe” uses the Character Sheet to record all of the quests, items, and perks the players have obtained throughout the game. The Scribe’s inventory always contains a Soul Gem and they have a +1 Damage Modifier to assaults because of their dedication. There are two distinct Character Sheets available: an interactive one that you can use in your browser, and a printable version that you can use to record with a pen or pencil. Each has advantages and disadvantages.

PRINTABLE VERSION: Printing two sheets of normal 8.5 x 11 paper, or two sides. The quickest way to list items, mark quests, and so on appears to be with the printable version. The second page (sometimes known as the reverse) has plenty of space and graphs to record fights, but you will need to perform some math. Hitpoints for both players and enemies are shown for reference.

INTERACTIVE SHEET: Any browser can open and use the interactive sheet. Every item, quest, and buff has a button or dropdown indicator next to it. The key advantage is that whenever a player consumes a Soul Gem or Health Potion, the combat will automatically update their remaining hitpoints and have a “clear” function. The interactive sheet’s drawback is that, after making modifications, you actually need a second monitor to make sure you’re back in the game window.

MAPS and Essential Housing Tools

Playing the Game of Fate requires the use of maps. We advise each player to select one of the options we’ve put together for them in order to play more quickly. Three choices are available.

FULL IMAGE – This shows you the game map in full color and explains each stone a player lands on if you have a second monitor or other viewing choices like a tablet. When utilizing a PC, we discovered that downloading the.png file and double-clicking it to open it in Windows’ default picture preview is simpler. Here, you can move around using the hand tool. Scroll bars are required when opening in a browser, which is more difficult.

PRINTABLE MAP – The printable version is really useful, particularly if you intend to keep it around. The map, which comes with MAP KEYS, has been significantly shrunk to fit on four normal 8.5 x 11 sheets of paper. Every page was designed with margins in mind, along with guidelines on which side to cut and which not to cut when piecing together. Just four sides will need to be trimmed in total.

EHT – In the event that you lack a second monitor or printer, we provide the option to utilize the Essential Housing Tools addition. With the community, the Guild Hall has shared FX Effects that display the specifics of every move square. WARNING: There are 100 FX effects in the Guild Hall; it may take some minutes for them to load and will use a lot of resources in terms of frame rates. This method involves opening the “EssentialHousingCommunityUpdate.exe” executable file in your documents \\ Elder Scrolls Online ➞ live ➞ AddOns \ EssentialHousingTools \ EssentialHousingCommunity folder. If you are in the game, type /reloadui after it is done to view the results in the Guild Hall. HINT: You can set a hotkey in commands/addon keybinds to quickly turn ON/OFF FX effects.

Discord

Discord is required in order to play. In the “ESO” section of discord, you will find a channel “# game-of-fate” and “# gof-team-play”. Here is where the magic begins and how you start your adventure. The first titled one is for individual play while the “team” is for team play.  We will cover the dice and interaction later in this guide but for now, all Vanquish members have access.

BEFORE YOU START

It’s time to get started now that you have the necessary tools for the game: the character sheet, maps, presence in the Guild Hall, and use of Discord. Selecting the Scribe is the first thing you must do, whether you’re playing with a group or just yourself and another player.

Appoint a Scribe

As discussed earlier, the Scribe is in charge of inventory, quests, buffs, and debuffs. To compensate, they do start off with a +1 Damage Modifier to all attacks along with a Soul Gem in their inventory. To maintain fair play, the Scribes’ word is absolute gold that cannot be contested.

Scribes are also in command of the monster attacks against players which always attack first.

Individual or in Teams

Playing individually, everyone it out for themselves. You may never use the resurrection scrolls unless your heart bleeds enough for the fallen opponent. You will have no regrets when swapping yourself with the player that is further ahead. And, that werewolf ahead of you, you just had them retreat 4 spots to land on a Guard space.

Playing as an individual will extend the time to finish the game, therefore we recommend only up to six (6). Any additional players, we highly recommend using the Team format.  Of course the option is really up to you.

Whether playing individually, or with Teams, the game ends when 49% the amount of Players/Teams cross the Finish Line.

You may also determine the length of play at the start.  A typical game that consists of 4-6 players, or up to 4 teams, may take approximately 1.5 to 1.75 hours. If you wish to set a deadline to 2 or 3 hours, then by all means do so.

See chart below for recommended breakdown.

No. of Players Game Ends After: No. of Players Game Ends After:
2 1 player finishes 7 (longer game) 3 players finish
3 1 player finishes 8 (longer game) 4 players finish
4 2 players finish 9 (longer game) 4 players finish
5 2 players finish 10 (longer game) 5 players finish
6 3 players finish

As Teams, you work together, share inventory, obtain specific buffs as a Team, and do everything possible to send an opposing team into Oblivion.  Playing as teams, game play is sped up with both adventuring the game board together.  In turn, you take turns with the roll of the die and choose whom will roll for Fate, Chests, or to get out of sticky situations.  If your team crosses the finish line, the winnings are split between the two to equal that of individual play and fairness.

As a team, you are also responsible to keep each other alive, or have the ability to resurrect.

Below is the breakdown according to the number of players/teams:

No. of Players Teams Companion Use: Game Ends After:
6 3 teams of 2 n/a 1 Team finsihes
7 4 teams of 2* * = 1 player w/ companion 1 Team finsihes
8 4 teams of 2 n/a 2 Teams finish
9 5 teams of 2* * = 1 player w/ companion 2 Teams finish
10 5 teams of 2 n/a 2 Teams finish
11 6 teams of 2* * = 1 player w/ companion 3 Teams finish
12 6 teams of 2 n/a 3 Teams finish
13 7 teams of 2* * = 1 player w/ companion 3 Teams finish
14 7 teams of 2 n/a 3 Teams finish
15 8 teams of 2* * = 1 player w/ companion 4 Teams finish
16 8 teams of 2 n/a 4 Teams finish
17 9 teams of 2* * = 1 player w/ companion 4 Teams finish
18 9 teams of 2 n/a 4 Teams finish
19 10 teams of 2* 1 player w/ companion 5 Teams finish
20 10 teams of 2 n/a 5 Teams finish

Using a Companion

If under Team play and a single player is the odd, they have the use of a companion to aid them through the gameboard.

Comparable to ESO, a companion has less dps than the player.  In this case, the companion will always use the -1 damage modifier even if landing on the “Blessed by the Divine” hex or a Werewolf.  The companions teammate will always roll for them.

Though sharing inventory is beneficial to teams, a companion can never use a health potion or food.

Using a companion does have it perks though. With a default of 50hp, compared to a players starting 40hp, they have more health in battle.  If venturing around the gameboard and you level up, so does your companion.

The companion is also full equipped with the Resurrection Spell casting it automatically on their teammate on the next turn.  This will consume their turn however.

Companions also automatically resurrect after battle.  No need to use your precious scrolls or worry about falling back to a Portal Stone.  Your companion is there for you!

Who Goes First?

In the discord channel dedicated to the game, each player, or chosen team member will type in /r 1d100. First to roll is the player/team with the highest number, followed by second, and so on. When playing by teams, only ONE person from each team will roll with the ROLL counting for the entire team.

GAME DETAILS

The Dice

The dice used for the Game of Fate are your standard DnD Polyhedral dice; d4, d6, d8, d10, d12, and d20.  In the dedicated discord channel, you will see the following:

Each ‘button’ has a specific function to guide you through the game.

ROLL/MOVE: How you move around the game board. Used by those that are not Plagued or a Vampire. Uses a 1d8.
MOVE (Vamp): Used by Vampires ONLY and removes the ability to roll a 1, 2, or 3.
MOVE (Plagued): Used by those who were touched by FATE that removes the ability to roll a 7 or 8.
FATE: Landing on a FATE STONE, you draw this card. Currently 20 different FATES can play out.
PORTAL: When touched by FATE, you may be required to PORTAL to a different position on the board. 4 possible locations.
ATTACK: Your standard DMG to enemies. 1d8
(-1): If cursed without any blessings, this will lower your attack modifier.
(+1): +1 DMG Modifier when landing on a Blessing of the Divine.
(+2): +2 DMG Modifier when landing on a Blessing of the Divine.
(+3): +3 DMG Modifier when chosen by FATE, or has Werewolf status effect.

You’ll note that some of the buttons in the monster area are blue, while some are green. The ones listed in Blue, have a base Fire attack which is deadly to Vampires. If a Vampire comes across a Flame Atronach, the SCRIBE would click “Flame Atronach +FIRE DMG” to attack. If NOT a vampire, the SCRIBE would click “Flame Atronach + Roll” for the attack. The maximum amount of damage that each monster is capable of dealing in a turn is indicated on its label along with its HitPoints.

We love loot!

When opening a Treasure Chest, or you are the proud victor of eliminating that Mudcrab, you would roll the “LOOT” button at the bottom. There is a chance that when looting, you will find a Soul Gem, Potion, Health Regen Food, Resurrection Scroll, or nothing at all.

Items and Combat

You can find items in the Game of Fate that will aid you, or your team, in getting through. An unprepared adventurer may find it difficult to defeat some of the more formidable monsters, which could result in an unfortunate death. Among these are:

  • Health Potions: Fully Restores your HitPoints to Max. Used in combat and must be used BEFORE your attack.
  • Crusty Bread and/or Cheese: Restores 25 HitPoints. Used in combat and must be used BEFORE your attack.
  • Resurrection Scroll: Use to bring a player back to life with Full HP. Absorbs your turn.
  • Soul Gem: Used in combat to return YOU to life with Full HP. Using a Soul Gem counts as your turn. In the meantime, if in solo combat, the boss/monster will restore 10 HitPoints.

Ten fights are conceivable in total; nine are indicated on the game board and one is determined by FATE. The enemy always launches the initial attack when landing on a fight square, aware that you were approaching. Once a fight has been initiated, the SCRIBE will roll the dice for the monster/boss. Monsters and Bosses cannot heal unless the player/team dies for 1 round. Once the Monster/Boss attacks, it is now the players turn. Remember to use your items PRIOR to your attack.  Utilize the ATTACK Button, or any of the 4 damage modifiers to retaliate.

Once a battle has been initiated, the game board freezes until the combat ends.  If a player/team dies in combat, the board continues for one round rotating through.  Back at the combat, player/team can either resurrect to continue the fight or respawn.  See DEATH.

Status Effects

In the Game of Fate you have a chance to be cursed by Vampirism or with Werewolf. On that hex, you have the choice to either be Cleansed or remain cursed. A player cannot be both a Vampire and Werewolf at the same time. Also note that once you are cursed, the ONLY way to cleanse is the very slim chance of landing on that hex again or come across the Wandering Healer. Even though they are both regarded as curses, they each provide a sizable boost, making it a worthwhile choice to consider.

VAMPIRISM (Noxiphilic Sanguivoria): With the curse you have incredible speed and unable to ROLL a 1, 2, or 3 on your movement dice. However, any FIRE ENEMY does a +3 DAMAGE PER TURN. Enemies that have fire attacks are represented in BLUE on the die roll.

WEREWOLF (Lycanthopy): With this curse, you have incredible strength giving you a +3 DAMAGE MODIFIER to all attacks. But then, landing on ANY Guard location will automatically place you in the STOCKS, UNLESS you have a Clemency Card. You cannot ROLL to escape and being blessed by the Amulet of Kings, doesn’t help.

Death

Death may happen if FATE wields it. With Death, in individual or team play, you may only remain ‘dead’ until the next round.

If you have a SOUL GEM in your inventory, you may resurrect on your NEXT TURN with full HP, which consumes your turn. If you died in solo combat, the monster/boss will regenerate 10 hitpoints prior to your next round.

If you died in a group battle, as long as the boss is still taking damage, you will continue the fight once you resurrect. If you do not use the Soul Gem, (example: waiting until the Dragon is near death), you will automatically be ported to the nearest Portal behind you. Dying to Slaugherfish will automatically consume your SOUL GEM and place you at the BLUE PORTAL GATE.

Resurrection may come from three sources; a Player using a Scroll, a Player that has learned the spell, or from a Companion. Like the Soul Gem, once you are resurrected, that turn is absorbed. You cannot use a Resurrection Scroll on yourself. If you die to slaughterfish, you cannot be resurrected. If you do not have a Soul Gem, you will automatically teleport to the GREEN PORTAL GATE.

RESPAWN GATES: Throughout the game board you will find 4 colored gates; red, green, blue, and yellow. If the options of using a Soul Gem or being Resurrected is void, you will respawn at the NEAREST BEHIND Portal Gate. Porting to a GATE uses your turn.

WINNING THE GAME

The winner is the first player/team to cross the finish line. It is not necessary to roll a precise number in order to land on Finish. Because of Quests having potential pay outs, and pending on the quantity of players, there must be an “END”, or “CUTOFF”. We covered this when discussing Individual or Teams. See the link if you need a refresher.

The default prize setup is based on 12,500 gold per entry.  It is up to the organizer whether to do this virtually (no actual gold disbursed), from the guild, or have an entry fee from the players.  Beyond the initial entry, the first player/team to cross the line receives a 2500 gold bonus [X amount of players] to further distinguish their win.

Throughout the game are quests and treasure chests.  Players/Teams that cross the line with all the quest requirements met, have the additional payout defined by the quest.  Treasure Chests, on the other hand, are paid out no matter if the player/team crosses the line.

Below you will find 2 charts for recommended payouts.  You will note that playing Individual or with Team, the payouts are even.  For team winnings, the chart shows payout to each team member.

Remember that Quests and Treasure Chests are on top of the values listed below.

The goal of the game is to have fun while earning bragging rights. comparable to “In Your Face!” Because no one is obligated to provide prizes, anyone who just wants to play can do so.

"INDIVIDUAL" DEFAULT PRIZE SETUP
# of Players # of Winners 1ST 2ND 3RD 4TH 5TH
2 1 30K
3 1 45K
4 2 40K 20K
5 2 50K 25K
6 3 50.25K 23.25K 15.75K
7 3 58.625K 27.125K 18.375K
8 4 61K 27K 18K 12K
9 4 68.625K 30.375K 20.250K 13.5K
10 5 72.5K 31.25K 21.25K 13.75K 10K

ENTER ABOUT TEAM WINNINGS

"TEAM" DEFAULT PRIZE SETUP / per Individual Player
# of Teams # of Winners 1ST 2ND 3RD 4TH 5TH
3 1 TEAM 45k
4 2 TEAMS 40k 20K
5 2 TEAMS 50k 25K
6 3 TEAMS 50.25k 23.25K 15.75K
7 3 TEAMS 58.625k 27.125K 18.375K
8 4 TEAMS 61k 27K 18K 12K
9 4 TEAMS 68.625k 30.375K 20.25K 13.5K
10 5 TEAMS 72.5k 31.25k 21.25K 13.75K 10k

If your team has won, the teammates still on the board continue to play through until the “Game Ends After” quota is met.

Thank you for playing the Game of Fate.

VANQUISH HALL of FAME

The First Round of the Hall of Fame will start June 1st, 2025 through December 1st, 2025.  (7 games total)  In these months, all winnings will be recorded, calculated, and posted on this website.

The Player that has accumulated the most winnings at the end of the game on December 1st, 2025 will WIN a PHYSICAL Copy of the Game of Fate, designed by Duck.

This board game will be 3d printed with the hexagon game board pieces, characters, Card pile for Fate, other cards for Current Status, polyhedral dice, 3d printed structures, and more… all tied up in a pretty box for your entertainment with family and friends.  As the months grow closer, keep an eye on news posts with progress on the physical copy.

In the event of a tie, the following week December 8th, there will be a Individual Play-Off between the two players.

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