In this guide we will cover:
Emilien,
It's been too long since last we spoke. I have news, and the matter simply cannot wait until my next trip to Glenumbra. Though I will certainly have to regale you with the full story over a drink, with all the talk of danger on the roads and at sea, it may be some time before I can visit. So, you must content yourself with this version for now.
I have a new apprentice. Now, I know what you're thinking. Normally, that would not be something worthy of note. I've had many apprentices over the years, after all. But I assure you, none of them have been quite like Ember.
I met the young Khajiit by mere happenstance. She was working for a merchant caravan when I spied her using magic for her employers in passing. There was such enthusiasm in her form that I was momentarily stunned. Her technique was inelegant, mind you. Chaotic, undignified, and clearly devoid of any proper training. But there was just something in her eyes as she cast her spells that I could not ignore—a fiery passion, a lust for magicka itself!
I wasted no time in offering my services to her. To my surprise, she agreed with little hesitation. She didn't have much in the way of belongings, just a simple pack that she slung over her shoulder as she waved goodbye to her former employers and joined me instead. I mentioned that it was quite impressive how easily she made the change and she laughed. “I'm used to never being in one place for long.”
Now, I wish I could tell you that I brought Ember to Tor Draioch and in the weeks that followed turned her into a fine young mage. But that is not the case. Make no mistake, I was not wrong about her potential. Ember is an extremely gifted magic user. She has a natural aptitude unlike any I've ever encountered. However, therein lies the issue. Her talent is so pronounced, so strong, that studying and formal training hold little interest to her. Ember wants to create. To cast. Her desire to let her magic flow is insatiable.
Were I a younger man, perhaps I could keep up with her. But as it stands, I find myself constantly three steps behind! I've tried to impress upon her the benefits of studying at a Guild Hall, or of opening a book at the very least, but she'll hear none of it. She wishes to learn by doing, and constantly pesters me to show her a new technique or a new spell. I indulge her when I can because her enthusiasm is, admittedly, infectious. But it's also safer for everyone at Tor Draioch if I oversee her forays into spellcraft. If I don't, she'll likely burn the place down in her excitement.
I suppose I could use some advice from you, old friend. I care very deeply for Ember. She is a fine student, a gifted mage, and one of the most talented pupils I've ever had the pleasure of mentoring. But she's also run me positively ragged these last few weeks! You wouldn't believe her energy. A pure and eager heart certainly sits at the center of all her chaos, but even I have trouble navigating the storm at times.
I know she could do incredible things if she just accepted the proper training. But perhaps I'm not the right person to provide such tutelage? I'd hate to see her grow bored and leave me before I deem her ready. Trouble seems to follow Ember wherever she goes. At least here, I can keep an eye on her. But I don't know how much longer my own stamina can hold out!
Any advice you have would be greatly appreciated. I hope to see you soon, provided Ember has not gotten the better of me by the time we next meet.
Sincerely,
Magister Irin
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Ember is a Khajiit mage who can be found near the wizards tower, Tor Draioch.
Travel to Tor Draioch Wayshrine in High Isle.
Follow the road north until you see a road heading west. You will find Ember engaging with a torchbug. Speak with Ember and accept:
• Tower Full of Trouble - This will start the quest for Ember
There are 2 additional ways to start Tower Full of Trouble. North of the Wayshrine you will see a Breton named Ladlow Menant cowering from a green mote saying "Get away from me, stupid thing!" Speaking to him will start the quest. Another option is to double click on Ember in your UI panel under Allies.
Once the quest is complete, Ember will be available to you as your companion. There are 2 ways to summon:
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REQ | QUEST NAME | REWARDS |
N/A | Tower Full of Trouble - Strange magic is causing chaos around Tor Draioch. I need to investigate it and put a stop to it before it hurts anyone. | Gold |
1500 Rapport | Cold Trail - Ember opened up a bit about her past. Apparently, she was part of a tight-knit group of street kids for much of her younger life until her makeshift family mysteriously vanished from Skywatch. She's determined to find them and asked for my help. | Hidden Wallet, Gold |
2750 Rapport | Cold Blood, Old Pain - Ember says that her friend Jhaka might have a lead about the mercenaries that took her friends all those years ago. He's in Marbruk right now, and Ember wants to go there to meet him and see what we can do to help. | Letter from Ember, Counterfeit Pardon Edict, Lockpicks, Gold |
4000 Rapport | Green with Envy- Ember still hopes to find the last member of her found family, Song. Silverslip and Jhaka have been investigating her whereabouts and apparently attracted the attention of a merchant in Evermore, a city in Bangkorai. That might be our next lead. | Gold, House Guest |
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For more information about the Rapport System, see the section Rapport on the main Guide.
RAPPORT STATUS | ||
5000 to 5500 (max) | Companion | Ember thinks you've changed her life, for the better. |
4000 to 4999 | Allied | Ember loves how exciting you make her life. |
2750 to 3999 | Close | Ember thinks you're trouble. That's a huge compliment. |
1500 to 2749 | Friendly | Ember thinks she's learning a lot from you. |
750 to 1499 | Cordial | Ember appreciates that you put up with her. |
-2499 to 749 | Wary | Ember tolerates you. Barely. |
-2500 to -3999 | Irritated | Ember really doesn't like you. |
-4000 to ? | Disdainful | Ember is thinking of transforming you in your sleep. |
ACTIONS THAT GIVE POSITIVE RAPPORT | ||
AMOUNT | CD | ACTION |
+500 | once | Complete Cold Trail, Ember's second quest. (Requires Friendly status to begin) |
+500 | once | Complete Cold Blood, Old Pain, Ember's third quest. (Requires Close status and completion of Cold Trail) |
+500 | once | Complete Green with Envy, Ember's fourth quest. (Requires Allied status and completion of Cold Blood, Old Pain) |
+125 | daily | Complete a Thieves Guild heist with, or without, the time bonus |
+125 | daily | Complete a Mages Guild daily |
+125 | daily | Complete a High Isle delve daily quest |
+25 / +5 | 24 hours | Fence a purple-quality stolen item |
+10 / +1 | 1 hour | Win a game of Tales of Tribute |
+10 / +1 | 1 hour | Pickpocket a guard |
+10 | 24 hours | Use Clemency perk with a guard |
+5 / +1 | 1 hour | Loot a thieves trove or safebox |
+5 | Use a counterfeit pardon edict (Leniency Edict doesn't count) | |
+5 | 1 hour | Complete a Thieves Guild job from a Tip Board |
+1 | 1 hour | Visit an Outlaws Refuge or Thieves Guild |
+1 | 1 hour | Harvest a runestone |
+1 | 5 min | Kill a werewolf |
+1 | 5 min | Kill a wolf |
+1 | 24 hours | Summon the "Big-Eared Ginger Kitten" pet or "Witch's Infernal Familiar" |
+1 | Successfully flee from the guard | |
+1 | Trespass a restricted area | |
ACTIONS THAT GIVE NEGATIVE RAPPORT | ||
-1 | no cooldown | Start fishing |
-5 | Pay a bounty to a guard after being caught while the other bounty rapport cooldown is active | |
-10 | Get spotted while trespassing in a restricted area | |
-10 | Get caught committing a crime | |
-25 / -5 | 1 hour | Pay a bounty to a guard after being caught |
The Rapport listed above was researched from UESP.net and ESO Forums at the two links provided.
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Cunning - Increases Critical Chance by 3% and damage done by 3%. |
Raging Storm (Ultimate) - Ember creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health. |
Crystal Blast - Ember conjures dark crystals to bombard an enemy, dealing 5396 Magic Damage. | |
Shocking Burst - Ember creates a nexus of storm energy at the target location, instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds. | |
Thunderous Strike - Ember calls down an explosion of lightning to finish off an enemy, dealing 15296 Shock Damage and an additional 5099 Shock Damage to other nearby enemies. Used when the enemy is below 25% Health. |
Quick Fix - Ember patches themselves or an ally with restorative magic, healing for 4950 Health. Used when Ember or an ally is below 75% Health. | |
Shared Wards - Ember conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds. | |
Second Wind - Ember uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds. |
Entomb - Ember uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds. | |
Hurricane Visage - Ember manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 20 seconds. While in this form their damage taken is reduced by 20%. | |
Trickster's Trap - Ember dazzles an enemy in a ball of magic, stunning them for 3 seconds. |
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To gain the Keepsake: Luxury Thieves Tools, you must reach the achievement "Ember's Gang".
Ember's Intuition - When pickpocketing, Ember's Intuition bestows a chance to acquire hidden wallets your mark hoped to keep secure. Hidden wallets may contain additional gold.
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TANK | ||||||||||||||||||||
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Hurricane Visage, Provoke, On Guard, Quick Fix, Shared Wards, (U) Raging Storm | Provoke, Quick Fix, Ritual of Salvation, Hurricane Visage, Crimson Font, (U) Raging Storm | Provoke, Hurricane Visage, Entomb, Shared Wards, On Guard, (U) Raging Storm | ||||||||||||||||||
HEALER | ||||||||||||||||||||
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Rejuvenation, Reverse Entropy, Shared Wards, Quick Fix, Skeletal Aegis, (U) Raging Storm | Mystic Fortress, Hurricane Visage, Shared Wards, Quick Fix, Mending Incantation, (U) Raging Storm | |||||||||||||||||||
MAGICKA DPS | ||||||||||||||||||||
Inferno Staff | Lightning Staff | |||||||||||||||||||
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Crystal Blast, Destructive Blast, Starfall, Thunderous Strike, Vanish, (U) Raging Storm | Thunderous Strike, Hurricane Visage, Shared Wards, Shocking Burst, Crystal Blast, (U) Raging Storm | |||||||||||||||||||
STAMINA DPS | ||||||||||||||||||||
Bow | Bow | Two-Handed | ||||||||||||||||||
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Viper's Bite, Piercing Arrow, Crystal Blast, Shocking Burst, Sniping Silver, (U) Raging Storm | Crystal Blast, Viper's Bite, Trick Shot, Sniping Silver, Vanish, (U) Raging Storm | Thunderous Strike, Staggering Swing, Sunder, Hurricane Visage, Shared Wards, (U) Raging Storm | ||||||||||||||||||
Dual Wield | Dual Wield | |||||||||||||||||||
Razor Cape, Swift Assault, Hurricane Visage, Spinning Steel, Vanish, (U) Raging Storm | Thunderous Strike, Spinning Steel, Swift Assault, Hurricane Visage, Shared Wards, (U) Raging Storm | |||||||||||||||||||
Two-Handed | Bow | |||||||||||||||||||
Sunder, Staggering Swing, Hurricane Visage, Sever, Vanish, (U) Raging Storm | Thunderous Strike, Trick Shot, Viper's Bite, Hurricane Visage, Shared Wards, (U) Raging Storm |
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